Wand of Abundant Ammo: Trade 1 round of attacking to cast and give me unlimited specialized non-magic ammo with minimal investment Buy one or two of each kind of arrow and watch as the spell automagically replenishes them. Ki powers: Scorching ray (fire goooood) and true strike (+20 to hit with no concealment means I can hit almost anything when I need to).Įfficient quiver: To store all of my arrows, wands, or a backup bow and grant easy/quick access I also had to take 5 ranks in climb to qualify for the style feat, but it never hurts to have some climb. With the required 5 ranks in acrobatics to qualify for this feat I now auto-stand up as a swift action as my total bonus to acrobatics is 20. Add Wis bonus to acrobatics check (note that this is now double wis bonus thanks to Wisdom in the flesh trait). Succeed on dc 20 acrobatics check to stand up as a swift action. Crawling or standing up does not provoke attacks of opportunity. Monkey Style Feat: No Ac or attack penalties when prone. I do suffer a minor setback on my BAB, but nothing too serious.Ĭomposite longbow (Str +3): An extra 3 damage per hit, yes please! Also gives me access to all arcane wands/scrolls/items without needing UMD. Feather fall is ALWAYS good to have on standby, especially since I trade away all my monk falling stuff. Sorcerer: Single lvl dip gives me +2 will save, more skills, light, detect magic, spark (so useful with any sort of webbing around), ghost sound, gravity bow, enlarge person, and feather fall (expanded arcana feat). Also gives me +1 CL on transmutation so my enlarge person and gravity bow last twice as long. Tattooed sorcerer: Gives me a familiar that can safely hide in my skin, which I took a compsognathus for the +4 initiative (of course). Synergistic with Monk using WIS for ki and other stuff. Traits: (Religion) Wisdom in the flesh: Acrobatics and (Combat) Reactionary (+2 initiative)Įmpyreal bloodline: Uses WIS to power all casting abilities. Human: Extra feat and the skills offset my low INT. WIS 22 (Base 17: Human +2, 4th lvl +1, headband of Cha +2) Human Empyreal Bloodline Tattooed Sorcerer 1 / Qing-ong Zen Archer 5. Feel free to comment/suggest improvements/rip off anything here. AFAIK there is no issues with doing both qingong and zen archer on the same character since wingong says you "can" swap abilites, not that you have to. I see the character as very mobile and fast, able to escape quickly if caught in melee or tripped. Yes, I know it could be dangerous with the min stats (speficically if drained) but I like a challenge. I always min/max my characters and I like it that way. I seem to recall there being a decent rogue talent/trick swap but I can't recall it now.Īnyhow, I tried the Sorcerer/Zen archer build recently and it seems pretty awesome (at least on paper). A dip into ninja seemed kind of fun to expand your ki pool options, since the ki pool is treated as one pool with options from both classes.
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